Career Skills, Tactics, And Morale Abilities

All Careers Skills, Tactics, & Morale Abilities Ability Description Cast Time Cooldown Training Method Discipline Increases your Willpower by 124.

  Purchased at 7220g Subtlety All of your heals will cause enemy monsters to hate you 25% less than normal.

  Purchased at 12500g Restorative Burst Any time one of your direct healing effects critically heals an ally you will regain 40 Action Points over 3 seconds.

 Purchased at 16820g Divine Favor A strong heal that will restore 1440 health to your target.

  Purchased at 1280g Rampaging Siphon Deals 480 damage to all enemies within 30 feet and heals your entire group for the full amount of the damage dealt.

  Purchased at 2880g Steal Life Your target suffers 720 damage over 9 seconds and you are healed for a half of the damage dealt.

 Purchased at 5120g Focused Mind For the next 10 seconds you will remove and ignore any silencing disarming rooting snaring effects and your abilities will build 50% faster and may not be set back.

 Purchased at 8000g Divine Protection Everyone in your group is surrounded by a protective shield which will absorb a large amount of damage from melee abilities.

Purchased at 11520g Alter Fate Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds.
 
Granted by Mastery Centuries Of Training Upon striking a target there is a 25% chance to inflict an additional 120 damage over 5 seconds.

Purchased at 2420g Bend The Winds Increases your Elemental resistance by 195.

  Purchased at 5780g Discerning Offense Your attacks have a 10% reduced chance to be defended against.

  Purchased at 10580g Reinforce War Engine Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 Does not work on Rams. Only one effect of this type per siege engine.
 
Purchased at 0g Cleanse War Engine Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine.
 
Granted by Mastery Shield the Skies Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.

Granted by Mastery Unbending Will I Increases Spiritual Resistance by 3%

 Granted by Mastery Unbending Will II Increases Spiritual Resistance by 3%

  Granted by Mastery Unbending Will III Increases Spiritual Resistance by 3%

Granted by Mastery Fireproof I Increases Elemental Resistance by 3%

 Granted by Mastery Fireproof II Increases Elemental Resistance by 3%

 Granted by Mastery Fireproof III Increases Elemental Resistance by 3%

 Granted by Mastery Resilient I Increases Corporeal Resistance by 3%

 Granted by Mastery Resilient II Increases Corporeal Resistance by 3%

  Granted by Mastery Resilient III Increases Corporeal Resistance by 3%

Granted by Mastery Arcane Protection I Increases all Magical Resistances by 1%

  Granted by Mastery Arcane Protection II Increases all Magical Resistances by 1%

  Granted by Mastery Arcane Protection III Increases all Magical Resistances by 1%

  Granted by Mastery Opportunist I Increases Melee Crit Chance by 2%

  Granted by Mastery Opportunist II Increases Melee Crit Chance by 4%

 Granted by Mastery Opportunist III Increases Melee Crit Chance by 6%

 Granted by Mastery Sure Shot I Increases Ranged Crit Chance by 2%

 Granted by Mastery Sure Shot II Increases Ranged Crit Chance by 4%

  Granted by Mastery Sure Shot III Increases Ranged Crit Chance by 6%

 Granted by Mastery Focused Power I Increases Magic Crit Chance by 2%

  Granted by Mastery Focused Power II Increases Magic Crit Chance by 4%

Granted by Mastery Focused Power III Increases Magic Crit Chance by 6%

  Granted by Mastery Spiritual Refinement I Increases Healing Crit Chance by 2%

 Granted by Mastery Spiritual Refinement II Increases Healing Crit Chance by 4%

Granted by Mastery Spiritual Refinement III Increases Healing Crit Chance by 6%

  Granted by Mastery Natural Fighter I Increases Auto Attack Damage by 2%

 Granted by Mastery Natural Fighter II Increases Auto Attack Damage by 4%

 Granted by Mastery Natural Fighter III Increases Auto Attack Damage by 6%

Granted by Mastery Reinforcement I Increases Armor by 3%

 Granted by Mastery Reinforcement II Increases Armor by 3%

Granted by Mastery Reinforcement III Increases Armor by 3%

Granted by Mastery Defender I Increases Block rate by 2%

 Granted by Mastery Defender II Increases Block rate by 4%

 Granted by Mastery Defender III Increases Block rate by 6%

  Granted by Mastery Reflexes I Increases Parry rate by 2%

  Granted by Mastery Reflexes II Increases Parry rate by 4%

  Granted by Mastery Reflexes III Increases Parry rate by 6%

  Granted by Mastery Agility I Increases Dodge rate by 2%

  Granted by Mastery Agility II Increases Dodge rate by 4%

  Granted by Mastery Agility III Increases Dodge rate by 6%

  Granted by Mastery Arcane Dismissal I Increases Disrupt rate by 2%

  Granted by Mastery Arcane Dismissal II Increases Disrupt rate by 4%

  Granted by Mastery Arcane Dismissal III Increases Disrupt rate by 6%

 Granted by Mastery Greenskin Bane You inflict 2% more damage against Greenskins in PvP

  Granted by Mastery Chaos Bane You inflict 2% more damage against Chaos in PvP

  Granted by Mastery Dark Elf Bane You inflict 2% more damage against Dark Elves in PvP

  Granted by Mastery Refreshing Dominance - Orc Killing Greenskins will restore a small amount of health.

  Granted by Mastery Refreshing Dominance - Chaos Killing Chaos will restore a small amount of health.

  Granted by Mastery Refreshing Dominance - Dark Elf Killing Dark Elves will restore a small amount of health.

  Granted by Mastery Orcs Fear Me Killing Greenskins will reduce the morale of any opponents nearby at death.

  Granted by Mastery Chaos Fears Me Killing Chaos will reduce the morale of any opponents nearby at death.

  Granted by Mastery Dark Elves Fear Me Killing Dark Elves will reduce the morale of any opponents nearby at death.

  Granted by Mastery Invigorating Victory - Orc Killing Greenskins will double your AP regen rate 10% of the time.

  Granted by Mastery Invigorating Victory - Chaos Killing Chaos will double your AP regen rate 10% of the time.

 Granted by Mastery Invigorating Victory - Dark Elf Killing Dark Elves will double your AP regen rate 10% of the time.

 Granted by Mastery Dwarven Camaraderie You receive an additional 5% morale gain for every Dwarf in your group.

  Granted by Mastery Empire Alligence You receive an additional 5% morale gain for every Empire in your group.

 Granted by Mastery High Elf Lineage You receive an additional 5% morale gain for every High Elf in your group.

  Granted by Mastery For Glory! 5% Increased Renown in Scenarios

 Granted by Mastery King of the Hill 5% Increased Renown in Skirmish

 Granted by Mastery Mission Focused 5% Increased Renown in Objectives

  Granted by Mastery Town Raider 5% Increased Renown in Cities

  Granted by Mastery Combat Awareness 5% Increased EXP in Realm vs. Realm combat

  Granted by Mastery Looter 5% Increased Gold in Realm vs. Realm combat

  Granted by Mastery King Slayer 5% Increased Damage vs. Kings

 Granted by Mastery Nemesis Receive 5% less damage from Kings

 Granted by Mastery Daemonic Wrath You deal 5% more damage to all enemy Daemon monsters.

 Granted by Mastery Daemonic Spirit You deal 5% more damage to all enemy Daemon monsters and take 5% less damage from them.As long as you are attacking an enemy of this type you gain Morale 25% faster.

  Granted by Mastery Bestial Scent You can approach 50% closer to an enemy Animal monster before it will attack you.

 Granted by Mastery Bestial Stamina You can approach 50% closer to an enemy Animal monster before it will attack you and you take 5%  less damage from them.

 Granted by Mastery Bestial Hunt You can approach 50% closer to an enemy Animal monster before it will attack you and you take 5% less damage from them.You will gain 50% more experience from these enemies.

  Granted by Mastery Giant Girth Increases your chances to defend against attacks made by enemy Ogre / Troll / and Giant monsters by    5%.

  Granted by Mastery Giant Strength Increases your chances to defend against attacks made by enemy Ogre / Troll / and Giant monsters by 5% and increases your chance to critically hit them by 0%.

  Granted by Mastery Giant Rage Increases your chances to defend against attacks made by enemy Ogre / Troll / and Giant monsters by   5% and increases your chance to critically hit them by 0%.As long as you are attacking an enemy of this type you gain Morale 25% faster.

  Granted by Mastery Fungal Fetish You can approach 50% closer to an enemy Greenskin monster before it will attack you.

 Granted by Mastery Fungal Feast You can approach 50% closer to an enemy Greenskin monster before it will attack you and any abilities used against them will cost 10% less action points.

Granted by Mastery Fungal Fervor You can approach 50% closer to an enemy Greenskin monster before it will attack you and any abilities used against them will cost 10% less action points.As long as you are attacking an enemy of this type you gain Morale 25% faster.

 Granted by Mastery Chaotic Form Increases your chances to defend against attacks made by enemy Beastmen monsters by 5%.

  Granted by Mastery Chaotic Corruption Increases your chances to defend against attacks made by enemy Beastmen monsters by 5% and you take 5% less damage from them.

 Granted by Mastery Chaotic Order Increases your chances to defend against attacks made by enemy Beastmen monsters by 5% and you take 5% less damage from them.As long as you are attacking a monster of this type your abilities will cool down 2 seconds faster.

  Granted by Mastery Mythical Marking You deal 5% more damage to all enemy Magical Beast / Dragonoid / and Forest Spirit monsters.

  Granted by Mastery Mythical Dance You deal 5% more damage to all enemy Magical Beast‚ Dragonoid‚ and Forest Spirit monsters‚ and any abilities used against them will cost 10% less action points.

  Granted by Mastery Mythical Idol You deal 5% more damage to all enemy Magical Beast‚ Dragonoid‚ and Forest Spirit monsters‚ and any abilities used against them will cost 10% less action points.As long as you are attacking a monster of this type‚ your abilities will cool down 2 seconds faster.

  Granted by Mastery Manly Scheme You can approach 50% closer to an enemy Dwarf‚ Elf‚ or Human monster before it will attack you.

 Granted by Mastery Manly Strategy You can approach 50% closer to an enemy Dwarf‚ Elf‚ or Human monster before it will attack you‚ and any abilities used against them will cost 10% less action points.

  Granted by Mastery Manly Meddling You can approach 50% closer to an enemy Dwarf‚ Elf‚ or Human monster before it will attack you‚ and any abilities used against them will cost 10% less action points.You will gain 50% more experience from these enemies.

  Granted by Mastery Queek Reek Increases your chances to defend against attacks made by enemy Skaven monsters by 5%.

Granted by Mastery Queek Strike Increases your chances to defend against attacks made by enemy Skaven monsters by 5%‚ and increases your chance to critically hit them by 0%.

  Granted by Mastery Queek Know-How Increases your chances to defend against attacks made by enemy Skaven monsters by 5%‚ and increases your chance to critically hit them by 0%.You will gain 0% more experience from these enemies.

  Granted by Mastery Undead Chill You deal 5% more damage to all enemy Undead monsters.

  Granted by Mastery Undead Will You deal 5% more damage to all enemy Undead monsters‚ and take 5% less damage from them.

  Granted by Mastery Undead Longevity You deal 5% more damage to all enemy Undead monsters‚ and take 5% less damage from them.As long as you are attacking a monster of this type‚ your abilities will cool down 2 seconds faster.

  Granted by Mastery Trained To Kill You train your pet to fight ferociously‚ increasing its Strength and Weapon Skill by 50 and increasing your Toughness by 50. Your War Lion will gain the ability to strike its enemies with a powerful mauling attack‚ the ability to attack its target repeatedly‚ and the ability to deal damage over time.

  Purchased at 180g Coordinated Strike You and your War Lion attack as a pack‚ ravaging your enemies.You strike your target for 50 damage‚ and your pet strikes its target for 50 damage.If you are within 10 feet of your pets target‚ you will also strike that enemy for 50 damage‚ and likewise‚ if your pet is within 10 feet of your target‚ it will also strike your enemy for 50 damage as well.

  Purchased at 320g Sacrificial Blades Increases your Weapon Skill by +1 per level.

  Purchased at 2420g Increased Pain Increases your chance to critically hit by 5%.

  Granted by Mastery Dark Elf Magical Alignment Any Corporeal healing spells become 5% more effective on you‚ and you take 5% less damage from Corporeal attacks.

  Purchased at 10580g Dwarf Bane You inflict 2% more damage against Dwarfs in PvP

 Granted by Mastery Empire Bane You inflict 2% more damage against Empire in PvP

  Granted by Mastery High Elf Bane You inflict 2% more damage against High Elves in PvP

  Granted by Mastery Refreshing Dominance - Dwarf Killing Dwarfs will restore a small amount of health.

  Granted by Mastery Refreshing Dominance - Empire Killing Empire will restore a small amount of health.

 Granted by Mastery Refreshing Dominance - High Elf Killing High Elves will restore a small amount of health.

 Granted by Mastery Dwarfs Fear Me Killing Dwarfs will reduce the morale of any opponents nearby at death.

 Granted by Mastery The Empire Fears Me Killing Empire will reduce the morale of any opponents nearby at death.

  Granted by Mastery High Elves Fear Me Killing High Elves will reduce the morale of any opponents nearby at death.

  Granted by Mastery Invigorating Victory - Dwarf Killing Dwarfs will double your AP regen rate 10% of the time.

 Granted by Mastery Invigorating Victory - Empire Killing Empire will double your AP regen rate 10% of the time.

 Granted by Mastery Invigorating Victory - High Elf Killing High Elves will double your AP regen rate 10% of the time.

 Granted by Mastery Orcish Camaraderie You receive an additional 5% morale gain for every Greenskin in your group.

  Granted by Mastery Chaotic Alligence You receive an additional 5% morale gain for every Chaos in your group.

  Granted by Mastery Dark Elf Lineage You receive an additional 5% morale gain for every Dark Elf in your group.

 Granted by Mastery Devour Energy Any time you critically hit an enemy‚ you will regain 50 action points.

 Purchased at 3380g Endless Knowledge Increases your Intelligence by +1 per level.

  Purchased at 7220g Close Quarters Your magical attacks will deal 15% more damage if the target is within 65 feet‚ but 10% less damage if they are further away.

  Purchased at 16820g Mage Bolt A focused blast that deals 1200 damage.

 Purchased at 1280g Misdirection A strong counter aura will redirect half of any incoming Magic damage back to to its caster which also reduces the amount of damage you take.

  Purchased at 5120g Focused Mind For the next 10 seconds‚ you will remove and ignore any silencing‚ disarming‚ rooting‚ snaring effects and your abilities will build 50% faster and may not be set back.

 Purchased at 8000g Scintillating Energy Deals 1200 damage to your target‚ and stuns them for 7 seconds.

  Purchased at 11520g Unleash The Winds Deals 1800 damage to all enemies within 30 feet‚ and knocks them away from you.

  Purchased at 32000g Expert Skirmisher You deal 20% more damage when you are within 40 feet of your target‚ but 15% less damage when you are further than 40 feet away from them.

  Purchased at 3380g Steady Aim Increases your Ballistic Skill by 40

  Purchased at 7220g Clever Recovery If an enemy dodges any of your attacks‚ you will regain 50 action points.

 Purchased at 12500g Point-Blank A mid-range attack that deals 600 damage and knocks targeted player away. Monsters will be knocked down.

 Purchased at 1280g Unshakable Focus A cold unyielding focus increases your damage by 100% for 7 seconds.

 Purchased at 2880g Concealment With luck and experience you are able to both Dodge and Disrupt all attacks against you for 7 seconds.

  Purchased at 5120g Explosive Shots All of your ranged attacks will explode for the next 10 seconds‚ dealing 262 damage to all enemies within 30 feet of your target.

 Purchased at 11520g Hail Of Doom You focus on a spot on the ground for up to 5 seconds‚ constantly shooting at all enemies within 30 feet of that area for 300 damage.

Purchased at 32000g Stoutness Of Stone Increases your Toughness by +1 per level.

 Purchased at 2420g Stubbornness Increases your Corporeal resistance.

  Purchased at 5780g Ancestral Inheritance Increases your Armor.

  Purchased at 10580g Get `Em An encouraging bellow that causes your group`s Action Points to regenerate 20% faster for 15 .

  Purchased at 2000g Hold The Line! You focus your defenses against enemy fire‚ increasing your chances to dodge and disrupt by 45% for 12 seconds.You will also defend all allies behind you‚ up to 40 feet away‚ increasing their chances to dodge and disrupt by 15% as long as they remain at your back.Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration‚ or run out of action points.

Purchased at 2000g Juggernaut You become filled with unstoppable power‚ removing all snaring‚ rooting‚ stunning‚ and disarming effects.

  Purchased at 6480g Focused Offense You deal 25% more damage‚ and all enemy monsters will hate you 20% less than normal‚ but you take 20% more damage any time you`re hit.

  Purchased at 3380g Crippling Strikes Anytime you critically hit an enemy‚ they will deal 20% less damage for 5 seconds.

  Purchased at 7220g Menace Enemy monsters will hate you 25% more than normal.

  Purchased at 12500g Perfect Patient All healing spells cast on you are 15% more effective.

  Purchased at 16820g Demolishing Strike A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15

  Purchased at 1280g Shield Wall Increases your chance to block by 100% for 10 seconds.

  Purchased at 2880g Grapple Both you and your target are held tightly in place for 10 seconds‚ and neither one of you can move.This effect can not be dispelled or broken.

  Purchased at 5120g Raze Repeatedly attack all enemies in front of you‚ inflicting 300 damage every second for 3 seconds‚ up to 65 feet away.

  Purchased at 8000g Distracting Bellow A loud shout that startles your target and all enemies within 30 feet of them‚ reducing their damage by 50% for10 seconds.

  Purchased at 11520g Immaculate Defense An impressive display of defensive which reduces incoming damage by 22% for both you and all group members within 65 feet of you for 10 seconds.

  Purchased at 32000g I`m Da Biggest! Increases your Strength by +1 per level.

  Purchased at 2420g Don`t Bother Me None Increases your Spirit resistance.

  Purchased at 5780g Stab You Gooder Critical Hits deal 25% more damage.

  Purchased at 10580g Deflect Oil Channeled 10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 1 feet. Only one effect of this type may be on a player at a time.

  Purchased at 0g Bulwark Repairs a friendly keep door for 5% of it`s total health over 15 seconds.

  Granted by Mastery Endless Knowledge Increases your Intelligence by +1 per level.

  Purchased at 7220g Persistent Increases your Willpower by +1 per level.

  Purchased at 2420g Unwavering Faith Increases your Spirit resistance.

  Purchased at 5780g Emperor`s Ward Any time you are attacked‚ there is a 10% chance that you will become protected by a magical barrier for up to 7 seconds‚ which will absorb up to 600 damage.This shielding effect will not refresh itself while you are already under its protection.

  Purchased at 10580g Expert Skirmisher You deal 20% more damage when you are within 40 feet of your target but 15% less damage when you are further than 40 feet away from them.

 Purchased at 3380g Steady Aim Increases your Ballistic Skill by 40

  Purchased at 7220g Too Smart For Dat Increases your Spirit resistance.

  Purchased at 2420g RUN AWAY! Increases your Initiative by +1 per level.

  Purchased at 5780g Whazat behind you?! When damaged‚ you have a 10% chance to detaunt the attacker for 5 seconds‚ making them hate you less and reducing the damage they deal to you.

Purchased at 10580g Focused Offense You deal 25% more damage‚ and all enemy monsters will hate you 20% less than normal‚ but you take 20% more damage any time you`re hit.

  Purchased at 3380g Crippling Strikes Anytime you critically hit an enemy‚ they will deal 20% less damage for 5 seconds.

 Purchased at 7220g Menace Enemy monsters will hate you 25% more than normal.

 Purchased at 12500g Perfect Patient All healing spells cast on you are 15% more effective.

  Purchased at 16820g Demolishing Strike A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15

  Purchased at 1280g Shield Wall Increases your chance to block by 100% for 10 seconds.

 Purchased at 2880g Grapple Both you and your target are held tightly in place for 10 seconds‚ and neither one of you can move.This effect can not be dispelled or broken.

  Purchased at 5120g Raze Repeatedly attack all enemies in front of you‚ inflicting 300 damage every secondfor 3 seconds‚ up to 65 feet away.

 Purchased at 8000g Distracting Bellow A loud shout that startles your target and all enemies within 30 feet of them‚ reducing their damage by 50% for10 seconds.

  Purchased at 11520g Immaculate Defense An impressive display of defensive which reduces incoming damage by 22% for both you and all group members within 65 feet of you for 10 seconds.

 Purchased at 32000g Warped Flesh Increases your Toughness by +1 per level.

  Purchased at 2420g Grudge Unleashed You focus on your Grudges to ready yourself for action‚ restoring 75 AP.

  Purchased at 500g Hold The Line! You focus your defenses against enemy fire‚ increasing your chances to dodge and disrupt by 45% for 12 seconds.You will also defend all allies behind you‚ up to 40 feet away‚ increasing their chances to dodge and disrupt by 15% as long as they remain at your back.Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration‚ or run out of action points.

0
seconds 60.000003814697
seconds Purchased at 2000g Juggernaut You become filled with unstoppable power‚ removing all snaring‚ rooting‚ silencing‚ and disarming effects.

  Purchased at 6480g Focused Offense You deal 25% more damage‚ and all enemy monsters will hate you 20% less than normal‚ but you take 20% more damage any time you`re hit.

  Purchased at 3380g Crippling Strikes Anytime you critically hit an enemy‚ they will deal 20% less damage for 5 seconds.

 Purchased at 7220g Perfect Patient All healing spells cast on you are 15% more effective.

  Purchased at 16820g Demolishing Strike A powerful melee attack that reduces armor by 1056 and deals 900 damage over 15

  Purchased at 1280g Shield Wall Increases your chance to block by 100% for 10 seconds.

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