God Wars Guide

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Introduction

Risk: Extremely HIGH risk…you will die at least once. Monsters are all aggressive. Dungeon is multi combat.

Location: Directly north of Trollheim Use Trollheim Teleport then walk up icy path across from the rock throwing trolls. entrance is a big rock.

Rewards:
-Godsword
-Dragon Boots
-Steam Battle Staff
-Bandos Armor
-Armadyl Armor
-Saradomin Sword
-Zamorakian Spear

Items needed (some or all depending on fraction going against)
--3 Rope
--A god item…amulet, sword, armor...etc.
--Prayer Pots (3-5)
--Super Restore Pots (1-2)
--Super Anti-poison
--Super Sets (not necessary for success)
--Mithril grapple
--Crossbow
--Hammer
--Climbing boots
--Food (Shark or Saradomin Brews recommended)
-- One Click Teleport item.
--Weapons (best you can afford, should also bring mage/range equipment since some monsters can’t be hit with melee weapons. DDS and Whip are most used for melee. Rune crossbow and ruby bolts (e) for range.
-- Armor: Best you can afford depending on the fraction you are infiltrating. See below for details on fractions. Basic Rune is okay but weak, recommended Guthan or better.
-- Cape: any that gives defense bonuses



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Walk Through:
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1.Either push the boulder out of the way or squeeze past it in the crack (Requires 70 agility).

2.Once past your energy drains to 0 automatically and stats will start to lower by 1 every 2-3 seconds


3.Go north past the ice wolves they are level 133 till you see the dying knight


4.Talk to him and get the letter (save letter to give to the knight guy in Falador park)


5.Use the rope on the entrance.


6.You drop down into a war zone where there are four fractions from different gods fighting. If you are wearing a god item that fraction will not auto attack you, but the others will. The monsters lvls are from 7 to 150. On the outside of the center of the dungeon are the four headquarters for each of the fractions. Each has different requirements to gain entrance.


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The Chambers
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Armadyl Eyrie
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Location: South West

Required to enter: Lvl 70 range

Item needed:
--Mithril grapple
--Crossbow
--Range gear

God Item to Wear(one will work)
--Armadyl helmet, plate, legs
--Armadyl hilted godsword
--Pendant of Armadyl

Monsters primary attack is range

Generals and Officers
Kreearra – lvl 580
- can not be hurt by melee attacks
- attacks with melee and range
- uses a whirlwind attack that is magic based to knock players back.
- max hit is 69
Skree- lvl 143
- can not be hurt by melee attacks
Geerin- lvl149
- can not be hurt by melee attacks
Kilisa- lvl 159
- can not be hurt by melee attacks


Bandos Stronghold
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Location: North West

Required to enter: Lvl 70 Strength

Item needed:
- Hammer (use on gong)

Monsters primary attack is melee

God Item to Wear (one will work)
--Bandos helmet, plate, legs
--Bandos hilted Godsword
--Ancient Mace

Generals and Officers
Graaardor- lvl 624
- attacks with melee and range
- hits max 35 on everyone in room
- considered easiest to kill
Strong stack- lvl 142
-attacks with melee
Steel will- lvl 142
- attacks with magic
- attacks random players
Grim spike- lvl 142
- attacks with range

Saradomin Encampment
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Location: South East

Required to enter: Lvl 70 Agility

Item needed:
--2 Ropes (they never disappear, only need on first run)

Monsters primary attack is magic

God Item to Wear (one will work)
--Saradomin sword
--Saradomin hilted Godsword
--Cape or Staff of Saradomin
--Saradomin Vestments
--Saradomin d’hide
--Holy Symbol
--Saradomin Holy Book
--Saradomin mjoinir

Generals and Officers
Zilyana- lvl 596
- attacks with melee and magic
- hits max 31
- can teleport around the room if you run.
--Star light- lvl 149
--Growler- lvl 139
--Bree- lvl 147


Zamorak Fortress
+===-===-===-===+
Location: North East

--Required to enter: Lvl 70 Hitpoints (cross river)

--Item needed:
Bullseye lantern
Anti-poison

--Monsters primary attack is melee

--God Item to Wear (one will work)
Zamorak spear
Zamorak hilted Godsword
Cape or Staff of Zamorak
Zamorak Vestments
Zamorak d’hide
unholy Symbol
Zamorak unholy Book
Zamorak mjoinir

Generals and Officers
Kril Tsutsaroth- Lvl 650
– attacks with melee and poisons
– hits max 46/hits 60+ if you use prayer
Balfrug Kreeyath- Lvl 159
– attacks with magic
Tstanon Karlak- Lvl 146
– attacks with melee
Zakl'n Gritch- Lvl 143
– attacks with range

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Tips
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- You can wear multiple pieces of god items to help protect you. This stops most but not all monsters from automatically attacking you.

- You can tell the fractions apart from their colors.


- Spiritual mages are the ones you want to kill for the Dragon boots


- To enter the ultimate chamber with the Generals you need to kill 40 monsters for that fraction. If you want to kill the zammy general you have to kill at least 40 zammy henchmen.


- There are altars in the main chambers to recharge your prayer but you can only use them once every 10 mins.


- If you use the altar in the general room it will give you +1 to your prayer amount when used.


- There is a kill counter in the upper right hand corner. It will go back to zero when you enter a generals chamber


- The godsword is in three shards. You need to collect these; the generals and officers of each fraction possess the shards. Once you have these shards assemble them into a whole godsword. Need level 80 smithing.


- It is recommended to take the generals on as a group of five or more never alone. They are Beasts!


- Do not range unless you are over level 75 range.


- The other officers will keep respawning as long as the general is alive. Kill him first.


- Keep your hit points above 70 at all times. One hit can kill you under that.


- Banking isn’t recommended between kill since the time it takes to get the team reorganized.


- f you gave the note to sir Tiffy you don’t need it again to enter. You just need to talk to dying knight.


- You can read the note before you give it to Sir Tiffy


- Monsters from other fractions can be found in opposing fractions areas.


- God items must be equipped and not just in your inventory.


- Maximize your prayer and range defense when going up against bandos.


- When Bandos is switching attacks he usually raises his hands in the air above his head for a bit.


- Bones to peaches is great for food too


- Once in the GW dungeon your stats stop lowering unless hit with a stat lowering spell.


- Prayer is drained upon entering Zamarock

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