Soul Wars Strategy Guide

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Introduction Soul wars is a twenty minute game much evocative of the age old minigame, Castle Wars. The game consists of a form of "King of the Hill", followed by the killing of a very high leveled monster. At the end of the twenty minutes, the team which has the most boss kills is declared victorious. Players may choose to aid the Avatar of Destruction (red) or the Avatar of Creation (blue), while those who enter the green portal will be sorted into either team in order to ensure that the teams are of equal size. Dozens of players may join each side, making this a conquest on large scales. Players may use explosives, place barricades, and heal their teammates with bandages. This is a very large battle; you can be attacked by several players at once, or conversely, your team can team up on one enemy! This is a safe minigame, so you will lose nothing but your pride should you die.

Location and Recommendations A portal to Soul Wars can be found easily in southern Edgeville west of the yew trees. There are many convenient teleports to Edgeville, including the Glory Teleport, Ancient Magicks Home Teleport, and many others nearby.

Once in the Soul Wars area, players can use the chest in the area to collect their supplies and prepare for the battle. Capes are prohibited, along with food, and non combat items. Bandages, explosive potions, and barricades can be found in your teams supply area. There are no absolute requirements for Soul Wars, but you will find the game much easier with a high slayer and combat level.

Nomad will, if asked, supply you with a manual and/or a tutorial to introduce you to the game. He is also the source of the rewards, seen below. Enter your chosen portal to choose which avatar you decide to serve. You will arrive in a "Waiting Room" to await the start of the next game.

Layout The layout of the game screen and the game area are outlined by Nomad in the tutorial, as well as below. The Avatar of Creation's base is located at the West Graveyard, and the Avatar of Destructions base at the East. In the middle, between the two, is located the Soul Obelisk, and the two graveyards. Jellies and Pyrefiends can be found roaming the battlefield.


A base is split into three distinct sections. These consist of:

    * The Avatar (level 525, Click HERE to see picture), in it's enclosure. It cannot leave, but is dangerous to players that dare attack it.
    * A Supply Area, which contains various useful items outlined above.
    * A graveyard, where you will respawn should you die.

A display will appear in the top right corner of your screen, outlining

important information, such as who has control over the graveyards

and the Soul Obelisk, as well as the current state of the Avatars, as well as how much time remains in the clash.

Playing the Game The object of the game is to kill your opponents Avatar as many times as possible within the twenty minute time limit, while preventing them from killing yours as much as is possible. The Avatars start the game out with a level 100 slayer requirement, making them damage-proof to everyone. To lower their slayer requirement to be able to injure them, you must kill the other monsters (Jellies and Pyrefiends) on the battlefield, take their soul fragments, and use them with the Soul Obelisk, once you control it. The more soul fragments

you offer, the lower your enemies Avatar's slayer level will fall. Your enemies, however, may bury the bones of their counterparts. Each time this is done, your team's Avatar has a chance of going up in Slayer requirement. This has to be done in a Graveyard controlled by your team, and doing so will also restore a large chunk of prayer. Once your enemies Avatar is within your slayer requirement, it can be killed normally. Beware; they are quite fe

arsome alone, but not all too deadly in a large group. The best way to fight them is to pray against melee, and watch out for enemy players attacking you unawares. The higher your slayer level, the earlier you'll be able to start killing them.




To take control of a graveyard or the soul obelisk, your team must have the majority in the area. If you do not, you must kill opponents until you do, until the progress bar fills. Once the obelisk is captured, you may use it to offer soul fragments.

If you die while in Soul Wars, you will be teleported to your teams graveyard. You will appear as a ghost for several seconds, unable to interact with anything, but you will soon become tangible. The two graveyards near the center of the battlefield can be captured. If the enemy captures both of these, you will be forced to spawn all the way back at your base, losing valuable time.


Strategies

    * Familiars can aid extraordinarily in this game, attacking enemies (other than the Avatar) and roaming monsters.
    * Multi-target magic attacks can greatly aid your team, just like in Castle Wars.
    * Teammates should be assigned basic roles, such as defending certain key areas, such as the Enclosure, The Soul Obelisk, or others.
    * Work as a team. Organized teams, with members who know what their job is, and will work at all roles, will succeed.
    * Work to gain the middle area as quickly as possible. In this game, once you have an advantage, it's hard to lose it.
    * Having teammates with high slayer or combat levels is very important.
    * Teaming up on one player can help to cause them to leave the contested areas quicker than splitting up your attacks.
    * Barricades can be used to your advantage if you use them wisely. Remember to carry bandages, and bringing in potions can be helpful.
    * Use prayer wisely. Remember that here, unlike in Castle Wars, set effects such as Barrows and Void can be used.
    * The bridges leading to the Soul Obelisk are arguably the best place for barricades. These can be used in conjunction with Ancient Magicks to deal large amounts of damage unhurt.
    * Bury bones at your graveyard to increase your Avatar's Slayer level and restore your prayer points.


Rewards Zeal points are the reward for playing Soul Wars. For a victory you will receive 3 points, while you will gain 2 points for a tie, with a single point as a reward for losing. These can be traded to Nomad for one of three types of reward:

    * Experience can be bought in attack, strength, defence, hitpoints, ranged, magic, prayer, or slayer. The amount of experience depends on your level in the skill.
    * Charms of all types can be bought, depending on your skills.
    * You can purchase a slayer pet, made from a trophy reward from that monster that you must supply to Nomad. These are cockatrice, crawling hand, abyssal demon, basilisk, and kurask.
    * Finally, you can gamble your points for a random reward out of a wide range of possibles, seen below.


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